Post by spooky on Mar 24, 2014 11:33:45 GMT -5
jockey
He is a small Infected that attacks Survivors by clinging to them from behind and literally riding the Survivor while attacking them. He can shift his weight around and cause the Survivor to stumble in his desired direction, giving this Special Infected a type of control over the Survivor. Survivors who are being ridden by the Jockey can attempt to "resist" the Jockey, which will allow other players a chance to catch up and knock the Jockey off. Jockeys can ride Survivors into dangerous situations, such as into natural hazards, Witches, or other Infected; a Jockey can also pull a Survivor off of a ledge, causing them to become incapacitated, or riding them to their death if they are not resisting. The Jockey seems to have a spinal disease, similar to kyphosis, giving him a hunched appearance. He also has a maniacal laugh and is constantly twitching, giving him a sort of hyperactive nature.
witch
The Witch is very rarely found in small rooms and normally stays off the main route, but has been found in front of safe rooms (or even inside the safe room), doorways, and in the middle of streets. Once a Witch has killed a Survivor, she will retreat out the area and completely disappear. However, in some strange cases, the Witch has been known to kill the closest Survivor to her. This does not usually happen, and when it does, the Witch runs off as normal after killing the Survivor. Also, if a survivor blocks the Witch from attacking the Survivor who startled her, she will attack the Survivor blocking her and either incapacitate the blocking player and run away or incapacitate both the blocking player and the player who startled her. If the Witch is lit on fire (Molotov, Incendiary ammo, Gas can) while she is chasing a Survivor, she will immediately start chasing after whoever burned her. Even if she is retreating, if she is lit on fire, she will go after that Survivor even though she either killed another Survivor or one locked themselves in a safe room.
smoker
The Smoker is an ambush class that can strangle Survivors with its long tongue. The help of another Survivor is required to escape from a Smoker's hold. As the name implies, Smokers emit smoke when killed to impair Survivors' vision. A Smoker also will frequently cough, letting the Survivors know when he is in the area. The Smoker can drag players that he has captured with his tongue towards himself, though he remains stationary and cannot move. The Smoker is also momentarily paralyzed for a few seconds after having his tongue removed from his captive by another Survivor.
spitter
She possesses the ability to spit a green ball of acid from long distances, which, upon hitting the ground, will expand into a large puddle and damage any Survivors who make contact with it. After spitting, however, the Spitter is temporarily paralyzed for a second, giving the Survivors a chance to kill her. The longer the Survivor stands in it, the more damage the Survivor takes from the goo. This ability allows the Spitter to aid other Special Infected; for instance, if a Stalker pounces a Survivor, a Spitter can spit upon that Survivor, causing even more damage. However, in spite of such a useful ability, the Spitter is very weak in terms of health, so taking out a Spitter will be an easy task. Upon death, the Spitter leaves a similar, smaller kind of puddle that has the same effect on the Survivors. She is one of the most powerful Infected if Survivors are caught standing in her spit, and are too distracted to move quickly due to other Infected or a lack of awareness at damage being dealt
.boomer
The Boomer is a Special Infected that vomits a special bile at Survivors, which temporarily blinds them and draws Common Infected to them. At a distance the Boomer isn't much of a threat; his large size and low health make him an easy target against any weapon at mid or long range. However, if within range he can vomit on Survivors, attracting the Horde. When he dies, he explodes, covering any Survivors who are close enough with bile, blinding them and causing them to stumble backwards.
stalker
The Stalker is a Special Infected that is not as mutated on the outside. The Stalker is extremely fast and agile, capable of quickly scaling walls. Additionally, he can pounce and pin down Survivors, clawing at their abdomen until either the victim is dead or the Stalker has been knocked off or killed by another Survivor. They are not the most physically robust Infected, having relatively low health, and thus it doesn't take very much to kill them. When the Stalker crouches down in preparation to pounce, it growls, giving it away to any nearby Survivors. However, whilst standing, it makes no noise. The Stalker is the only Special Infected that can remain absolutely silent.
charger
The Charger's main attack is charging forward and plowing into the Survivors. On a successful charge, he will grab and carry a single Survivor while knocking down the others. Once the Charger has hit a wall or other surface, or after he has run a certain distance, he will begin slamming his captive into the ground until an ally frees them. If he misses and hits a wall, he will stumble, leaving him open to attack. The Charger can be detected by the Survivors by the warped growling noise he makes. He will announce his charge with a loud bellow. The Charger appears to have a rocky or calloused surface on his larger right arm, which may be what he uses to inflict most of his force when charging, while his other arm appears to have no bones or muscle. Because of his hulking size, the Charger cannot be shoved off with melee, and must be killed in order to release his victim. If a Survivor has explosive rounds, they will dislodge the Charger from the Survivor and stumble him. Any Survivor that has been knocked out of the way during his charge will fly a considerable distance and slowly stand back up, making the Charger a deadly foe in cramped hallways or near high passageways. He is also the strongest and most durable of the Special Infected (excluding the Tank and the Witch); additionally, his melee attacks are very strong and can easily incapacitate a weakened Survivor.
tank
The Tank is the biggest and strongest of all the Infected and is reasonably fast, only slowing if hit with large amounts of automatic weapons fire or when lit on fire.The Tank has incredible strength and resistance―his punch can send Survivors flying, rendering them temporarily defenseless. The blow can send Survivors off high hazards to their deaths. He is also capable of throwing chunks of concrete that he rips out of the ground to momentarily stun Survivors and dealing the same damage as a punch from a Tank. It can also punch large objects in the direction of Survivors with enough force to incapacitate them instantly.
clickers
Clickers are able to maneuver through areas by utilizing echolocation, which produces noticeable clicking noises to locate sources of sound. Clickers appear less human than Runners, with faces that are skewed and scarred by fungus developed from their infected brains. Clickers are dangerous and much more aggressive than Runners, and no longer resist the fungus because their humanity has been eliminated. Interestingly, most of the Clickers seen in the game appear to have been female humans. When provoked, a Clicker will immediately enter into a "berserk mode," aggressively flailing its arms. At this point, if a survivor has been "spotted" by a Clicker, the Clicker will attack head on and will not flinch when shot unless using high powered rounds.